Real-time rendering of flames on arbitrary deformable objects
نویسندگان
چکیده
منابع مشابه
Efficient rendering of deformable objects for real-time applications
Deformable objects can be used to model soft objects such as clothing, human faces and animal characters. They are important as they can improve the realism of the applications. However, most existing hardware accelerators cannot render deformable objects directly. A tessellation process is often used to convert a deformable object into polygons so that the hardware graphics accelerator may ren...
متن کاملReal-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step,...
متن کاملReal-Time Global Illumination of Deformable Objects
Existing real-time rendering methods for global illumination use precomputation to simplify runtime computations, but constrain scene geometry to be rigid. This constraint greatly restricts the practical application of these techniques to interactive graphics. This research uses a data-driven approach to support real-time rendering of global illumination effects on deformable surfaces under low...
متن کاملReal-time Rendering System of Moving Objects
We have been developing a system named “mutual tele-existence” which allows for face-to-face communication between remote users [14]. Although imagebased rendering (IBR) is suitable for rendering human figures with a complex geometry, conventional IBR techniques cannot readily be applied to our system. Because most IBR techniques include timeconsuming processes, they cannot capture the source i...
متن کاملAugmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lig...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Science China Information Sciences
سال: 2013
ISSN: 1674-733X,1869-1919
DOI: 10.1007/s11432-013-4893-7